M5 Gameshow & Gamification Services

M5 & Gamification Services help teachers, homeschoolers and organizations gamify their classrooms, training in order to reap proven benefits of the gamification of education for optimal learning, retention, motivation, and engagement!

Gamification of Education is the utilization of game principles and elements in order to boost motivation, interest, and engagement.

“Gamification of Education” is the application of game principles and elements to achieve educational and behavioral outcomes and goals.

The “Gamification of Education” has achieved great success in case after case in the learning and education of students and the achievement of educational/ behavioral outcomes in-person and via remote learning.

The “Gamification of Education” is a concept whose time has come, and it is intricately involved in the future of education. It is the application and incredible results are being recognized and studied around the world. If the United States education system as a whole does not embrace and apply the research into “gamification of education, it will fall behind the rest of the world who are studying and applying “Gamification of Education”.

The ability to train and assist teachers in the gamification of their classroom and teaching will be an important service that will need to take place on a nationwide scale. We can no longer apply old paradigms and teaching methods to new minds.

Class Gameshow Setup

15 Reasons Teachers Should Use Gameshows in their Classes

  1. Game Shows Review Without Calling It a Review
  2. Games Shows Are Great for Test Preparation
  3. Game Shows Are a Strong Preview Mechanism
  4. Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses
  5. Game Shows Energize the Class and Generate Positive Emotions
  6. Game Show Competition Motivates the Trainee
  7. Game Shows Provide Feedback for the Trainer and Trainee
  8. Game Shows Promote Teamwork
  9. Game Shows Can Help Clarify Material
  10. Game Shows Are Ideal for Addressing All Kinds of Issues
  11. Game Shows Cover Multiple Learning Styles
  12. Game Shows Bridge Generation Gaps
  13. Game Shows Are a Change of Pace and Energizer for the Trainer
  14. Game Shows Redefine the Perception of Training
  15. Game Shows Increase Retention



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How to Use Game Shows

Game shows are used most frequently in three basic ways: previewing information, reviewing information, and as an energizing event. How an instructor uses a game show depends on the type of content they’re presenting and the structure of their information session.

Using game shows as a preview mechanism in a training session can make trainees aware of their gaps, generate curiosity for an upcoming topic, and let instructors know what they need to cover in-depth (and what they can skip over). “Family Feud”-style game shows work well for previewing information since you can ask questions that have multiple answers. For instance, you could build interest in a topic like customer-service policy by asking: “What are our customers’ top-five complaints?” When previewing information with game shows, be “forgiving” about right or wrong answers, and consider eliminating (or minimizing) penalties for wrong answers.

Game shows are among the most powerful content-review tools around. They’re great for assessment and test preparation, or just a quick recap. Use game shows as a quick review immediately before an exam to alleviate test anxiety and refresh learners’ minds. Review after a long training session to “cement” the content in trainees’ brains and to provide an emotionally compelling final event.

Almost any game show can be used to review information, but for a quick-fire review session we like to use a Jeopardy!-style game show. This rapid question-answer format allows instructors to cover a lot of information in a short period of time, and as point levels increase, they can increase the difficulty level of their questions. “Who Wants to Be a Millionaire”, Tic-Tac-Toe, College Bowl, and “Wheel of Fortune”-style game shows also work well for reviewing information-and most can accommodate both short-answer and multiple-choice questions.

There’s nothing wrong with using a game show to simply raise the energy level in a classroom or training session. Play a quick, fast-paced game show (like “Jeopardy!”) with content that may be one level easier than you would usually use. The purpose is to “warm-up” your audience and give them a positive, successful experience—not to stump them. We’ve also played ice breaker game shows that have nothing to do with the content at hand-using current-event or pop-culture trivia.

A Unique Experience

However an instructor chooses to use them, game shows provide learners with an experience unlike anything else. They motivate learners to pay attention during a training session, they engage and captivate the audience like no other training method, and—most importantly—they are a tool with which instructors can deliver and elaborate on their content. Most instructors know that teaching isn’t just about standing up and lecturing anymore—today’s learners crave interaction and excitement. As a result, game shows are a practical addition to an instructor’s toolkit.

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