Gamification & Gameshow Add-on

Gamification LMS Add-on 

Gamification is the application of game-design elements and game principles in non-game contexts. It is a strategy to encourage engagement and participation by incorporating game-like features in areas such as business, education, health, and social activities.

Gamification & Gameshow LMS Integrations


Gamification Elements


These game elements can include points, badges, leaderboards, progress bars, quests, or levels, among other features. The underlying principle is that by making an activity more like a game, it becomes more enjoyable and engaging for participants, thereby increasing their motivation and investment.

Gamification & Gameshow LMS Integrations

In a business setting, gamification is often used to motivate employees, improve productivity, or encourage customer engagement. In education, it can be used to increase student interest and engagement in learning activities.

It’s important to note that successful gamification requires a careful understanding of what motivates the target audience, as not all game elements will work for every group or context. It’s also important to balance the fun aspects with the actual goals of the activity to ensure it remains effective and productive.


Gamification Features

Gamification & Gameshow LMS Integrations

Gamification & Gameshow
Add-on

Gamification & Gameshow LMS Integrations

Gamification  & Gameshows Add-on

Gameshows are used most frequently in three basic ways: previewing information, reviewing information, and as an energizing event.

Additionally, how an instructor uses a Gameshow also depends on the type of content they are presenting and the structure of their information session.

Using Gameshows as a preview mechanism in a training session can also make trainees aware of their gaps, and also generate curiosity for an upcoming topic. It can also let instructors know what they need to cover in-depth (and what they can skip over).

Types of Gameshows

“Family Feud”-style Gameshows work well for previewing information since you can ask questions that have multiple answers. For instance, you could also build interest in a topic like customer-service policy by asking: “What are our customers’ top-five complaints?”

When previewing information with Gameshows, be “forgiving” about right or wrong answers, and also consider eliminating (or minimizing) penalties for wrong answers.

Gameshows are among the most powerful content-review tools around. They are great for assessment and test preparation, or just a quick recap. Use Gameshows as a quick review immediately before an exam to also alleviate test anxiety and refresh learners’ minds. Review after a long training session to “cement” the content in trainees’ brains and to provide an emotionally compelling final event.

Gamification & Gameshow LMS Integrations

Using Gameshows for Review

Almost any Gameshow can be used to review information, but for a quick-fire review session we like to use a Jeopardy!-style Gameshow. This rapid question-answer format allows instructors to cover a lot of information in a brief period. As point levels increase, they can also increase the difficulty level of their questions.

Gamification & Gameshow LMS Integrations

“Who Wants to Be a Millionaire,” Tic-Tac-Toe, College Bowl, and “Wheel of Fortune”-style Gameshows also work well for reviewing information-and most can accommodate both short-answer and also multiple-choice questions.

There is nothing wrong with using a Gameshow to simply raise the energy level in a classroom or training session. Play a quick, fast-paced Gameshow (like “Jeopardy!”) with content that may be also one level easier than you would usually use. The purpose is to “warm-up” your audience and give them a positive, successful experience—not to stump them. We have also played ice breaker Gameshows that have nothing to do with the content at hand-using current-event or pop-culture trivia.

Gamification & Gameshow LMS Integrations

A Unique Experience

However an instructor chooses to use them, Gameshows provide learners with an experience unlike anything else. They also motivate learners to pay attention during a training session.

They engage and captivate the audience like no other training method. Most importantly—they are a tool with which instructors can deliver and elaborate on their content. Most instructors know that teaching is not just about standing up and lecturing anymore—today’s learners also crave interaction and excitement. As a result, Gameshows are a practical addition to an instructor’s toolkit.

Gamification & Gameshow Add-on setup

Gamification & Gameshow Management

“Gamification of Education” (FREE)

Gamification of Education Book

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