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Educational Services

Below is a list of various educational services we provide. If you have any questions, feel free to contact us or book a free consultation.

 

Metaverse-5 Academy

Our learning academy features a 9-region campus, and dorms for Students, and more!

We have a 9-region University Campus, which is very beautiful with many buildings and beautiful tree line landscaping. It also has a main building with a large auditorium. It has a large 3-story recreation building. In the back of the recreation building is a duck-filled lake and pool. There are also campsites with campfires, etc. The campus is surrounded by a boardwalk and the scenery is breathtaking.

The Metaverse-5 Academy

The 9-Region University Campus is home of the Metaverse-5 in which we plan and set up and map out various learning plans with teachers, schools, school districts, educators, etc will be utilizing Metaverse-5 Virtual World as part of their curriculums and educational goals.

The Metaverse-5 Academy furnishes all of its students with their own private dorm rooms each containing a flat-screen through which their class, lesson, quizzes, and student dashboards are delivered into their dorm room.

Each dorm room and screen are configured and customized for the student’s classes and learning. They even get their own key-code to their dorm rooms! Live classes and presentations via zoom can also be delivered to their screens, as well as leaderboards, games, books, etc.

These are just a small example of what we have in Metaverse-5 Virtual World, there is so much more! The main purpose of these examples is to give you a visual example of what a virtual world is like. In the Metaverse-5 Virtual World, we have many different worlds and environments which teachers can make a part of their learning environment. Virtual worlds can engage and motivate students on a deeper level, especially in conjunction with a storyline.

Virtual worlds can be integrated with the teacher’s classroom, school, or school district, giving them an extra platform for students, teachers and parents can meet and interact. Events can be given and attended in the virtual world from home, classrooms, after-school programs, youth programs, summer programs, etc.

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Metaverse-5 Arcade

Take your class on a virtual trip to our arcade!

The safest trip on the planet. Why take your students out of the school building or home and risk someone getting lost, hurt, etc. Your students can take a trip to the Metaverse-5 Virtual Arcade & Amusement Park and where they can choose from over 100 games and activities to enjoy without ever leaving the school building.

All they have to do is create an avatar and login and they are in a virtual world in which they can walk, talk, fly, instantly teleport anywhere and socially interact with their classmates. 

As a reward for doing their work, students can play video games, watch movies, form groups and clubs, talk with their classmates, enjoy our art exhibits, make music, play music, dance, perform, learn, race cars, explore, and much more!

Best of all it is very economical and you can start right away! It is only $97 for 1 hour of play for 1-30 students. For a class/group of 20 students that amounts to just below $5 per child. Homeschoolers can coordinate with other homeschoolers and take advantage of this group rate!

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Metaverse-5 Projects

NFTs, Augmented Reality, Cryptocurrency, Entrepreneurship, Content Creation, & more!


Projects

These projects are designed to introduce and help students wrap their minds around and experience the metaverse and related technologies now! The metaverse and related technologies like NFTs, cryptocurrency, augmented reality, virtual worlds, etc., will be the wave in the near future. With the experience and highly marketable skills  they will learn, these students will have many opportunities and a bright future to come.

  • NFT Project – Students will create their own NFTs for exchange of cryptocurrency
  • Augmented Reality Project – Students will create their own augmented reality app which will overlay (augment) reality with the augmentation (overlay) they create.
  • Entrepreneurship Project – students will create their own business with a store on the website’s mall and a virtual store in the Metaverse-5 virtual world!
  • Content Creation – Students will learn how to create content for Metaverse-5 virtual world. They will create content such as avatar clothing lines, accessories, homes, stores, buildings, and more!

Many More Projects to Come!

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Leaning Management System Services

Learning Management System

A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, or learning and development programs. The learning management system concept emerged directly from e-Learning. 

Learning management systems were designed to identify training and learning gaps, utilizing analytical data and reporting. A LMS is not on;y focused on online learning delivery but also supports a range of uses, acts as a platform for online content, (including courses, both asynchronous based and synchronous).

An LMS also offers classroom management for instructor-led training or a flipped classroom, used in higher education….


Purpose of an LMS

An LMS delivers and manages all types of content, including video, courses, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is like corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus. 

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Gamification of Education

Gamification of Education is the utilization of game principles and elements in order to boost motivation, interest, and engagement.

“Gamification of Education” is the application of game principles and elements to achieve educational and behavioral outcomes and goals.

 

The “Gamification of Education” has achieved great success in case after case in the learning and education of students and the achievement of educational/ behavioral outcomes in-person and via remote learning.

The “Gamification of Education” is a concept whose time has come, and it is intricately involved in the future of education. It is the application and incredible results are being recognized and studied around the world. If the United States education system as a whole does not embrace and apply the research into “gamification of education, it will fall behind the rest of the world who are studying and applying “Gamification of Education”.

The ability to train and assist teachers in the gamification of their classroom and teaching will be an important service that will need to take place on a nationwide scale. We can no longer apply old paradigms and teaching methods to new minds.

 

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Class Gameshow Setup

15 Reasons Teachers Should Use Gameshows in their Classes

  1. Game Shows Review Without Calling It a Review
  2. Games Shows Are Great for Test Preparation
  3. Game Shows Are a Strong Preview Mechanism
  4. Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses
  5. Game Shows Energize the Class and Generate Positive Emotions
  6. Game Show Competition Motivates the Trainee
  7. Game Shows Provide Feedback for the Trainer and Trainee
  8. Game Shows Promote Teamwork
  9. Game Shows Can Help Clarify Material
  10. Game Shows Are Ideal for Addressing All Kinds of Issues
  11. Game Shows Cover Multiple Learning Styles
  12. Game Shows Bridge Generation Gaps
  13. Game Shows Are a Change of Pace and Energizer for the Trainer
  14. Game Shows Redefine the Perception of Training
  15. Game Shows Increase Retention[1]

     

 

How to Use Game Shows

Game shows are used most frequently in three basic ways: previewing information, reviewing information, and as an energizing event. How an instructor uses a game show depends on the type of content they’re presenting and the structure of their information session.

Using game shows as a preview mechanism in a training session can make trainees aware of their gaps, generate curiosity for an upcoming topic, and let instructors know what they need to cover in-depth (and what they can skip over). “Family Feud”-style game shows work well for previewing information since you can ask questions that have multiple answers. For instance, you could build interest in a topic like customer-service policy by asking: “What are our customers’ top-five complaints?” When previewing information with game shows, be “forgiving” about right or wrong answers, and consider eliminating (or minimizing) penalties for wrong answers.

Game shows are among the most powerful content-review tools around. They’re great for assessment and test preparation, or just a quick recap. Use game shows as a quick review immediately before an exam to alleviate test anxiety and refresh learners’ minds. Review after a long training session to “cement” the content in trainees’ brains and to provide an emotionally compelling final event.

Almost any game show can be used to review information, but for a quick-fire review session we like to use a Jeopardy!-style game show. This rapid question-answer format allows instructors to cover a lot of information in a short period of time, and as point levels increase, they can increase the difficulty level of their questions. “Who Wants to Be a Millionaire”, Tic-Tac-Toe, College Bowl, and “Wheel of Fortune”-style game shows also work well for reviewing information-and most can accommodate both short-answer and multiple-choice questions.

There’s nothing wrong with using a game show to simply raise the energy level in a classroom or training session. Play a quick, fast-paced game show (like “Jeopardy!”) with content that may be one level easier than you would usually use. The purpose is to “warm-up” your audience and give them a positive, successful experience—not to stump them. We’ve also played ice breaker game shows that have nothing to do with the content at hand-using current-event or pop-culture trivia.


A Unique Experience

However an instructor chooses to use them, game shows provide learners with an experience unlike anything else. They motivate learners to pay attention during a training session, they engage and captivate the audience like no other training method, and—most importantly—they are a tool with which instructors can deliver and elaborate on their content. Most instructors know that teaching isn’t just about standing up and lecturing anymore—today’s learners crave interaction and excitement. As a result, game shows are a practical addition to an instructor’s toolkit.[1]

[1] https://elearnmag.acm.org/archive.cfm?aid=1331951

 
 

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Fair & Expo 2022 Events

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Every Weekend! 

september, 2022

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*Privacy Policy: Your personal data will be used to support your experience throughout this website, to manage access to your account, and for other purposes described in our

Fair & Expo 2022 Events

FREE! General Admission!
Every Weekend! 

september, 2022

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